Wednesday, 8 November 2017

Work towards presentation


























 My aim for this project was to produce a piece of traditional japanese clothing using an advanced digital simulation program.

















These were some patterns of Kimono i have found online.

Originally, "kimono" was the Japanese word for clothing. But in more recent years, the word has been used to refer specifically to traditional Japanese clothing. Kimonos as we know them today came into being during the Heian period (794-1192).

During the Edo period (1603-1868), the Tokugawa warrior clan ruled over Japan. The country was divided up into feudal domains ruled by lords. The samurais of each domain wore identified by the colors and patterns of their "uniforms." They consisted of three parts: a kimono; a sleeveless garment known as a kamishimo worn over the kimono; and a hakama, a trouser-like split skirt. The kamishimo was made of linen, starched to make the shoulders stand out. With so many samurai clothes to make, kimono makers got better and better at their craft, and kimono making grew into an art form. Kimonos became more valuable, and parents handed them down to their children as family heirlooms.




Making the clothes in Marvelous designer.


Dabbling in ZBrush



















I saw a lot of potential with the use of this program and although my base knowledge of this software wasn't adequate to incorporate it into the final product, I do think I will be sinking my teeth into it next year.



Setting up lighting within Maya using the Arnold renderer


In conclusion I've learnt Marvelous designer to a satisfying extent and I have confidence that I should be able to replicate and get even better results for the next time I use it.

It's quick, has less of a learning curve then some of the other programmes I have learnt to use such as Houdini and Zbrush not to mention I get immediate results.




























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