Wednesday, 8 November 2017

Final product



This is basically what it came out looking like. If I have to redo it, I would retopologize the geometry after exporting the OBJ into maya as by default it gets exported in triangles which is not the greatest for bump maps

Marvelous Designer_A review and personal experience

Marvelous Designer is a stand-alone package that allows the user to design and physically simulate 3D virtual clothing. It is developed by CLO Virtual Fashion, headquartered in Seoul, Korea. The first official release of a CLO Virtual Fashion software took place back in 2009 and was named CLO3D. Despite its initial instability and the lack of basic features, such as Undo, it had already convinced early adopters that saw the potential of the toolset.
Today CLO3D is used by the fashion/apparel industry, while Marvelous Designer (MD) is used in film and VFX (Weta digital – the Hobbit), games (EA, Ubisoft, Konami), and architectural previz. The developer has quickly built a growing community around its software and has kept releasing improved versions, year after year.
The features introduced in Marvelous Designer 5 aim to simplify and streamline its workflow










My personal experience with it was pretty Great given it's non-complicated, streamlined process. I was able to get a hang of it's key features really quickly. Although I haven't gone to some of the more advanced features, I will definitely be adding this to my workflow process.

Work towards presentation


























 My aim for this project was to produce a piece of traditional japanese clothing using an advanced digital simulation program.

















These were some patterns of Kimono i have found online.

Originally, "kimono" was the Japanese word for clothing. But in more recent years, the word has been used to refer specifically to traditional Japanese clothing. Kimonos as we know them today came into being during the Heian period (794-1192).

During the Edo period (1603-1868), the Tokugawa warrior clan ruled over Japan. The country was divided up into feudal domains ruled by lords. The samurais of each domain wore identified by the colors and patterns of their "uniforms." They consisted of three parts: a kimono; a sleeveless garment known as a kamishimo worn over the kimono; and a hakama, a trouser-like split skirt. The kamishimo was made of linen, starched to make the shoulders stand out. With so many samurai clothes to make, kimono makers got better and better at their craft, and kimono making grew into an art form. Kimonos became more valuable, and parents handed them down to their children as family heirlooms.




Making the clothes in Marvelous designer.


Dabbling in ZBrush



















I saw a lot of potential with the use of this program and although my base knowledge of this software wasn't adequate to incorporate it into the final product, I do think I will be sinking my teeth into it next year.



Setting up lighting within Maya using the Arnold renderer


In conclusion I've learnt Marvelous designer to a satisfying extent and I have confidence that I should be able to replicate and get even better results for the next time I use it.

It's quick, has less of a learning curve then some of the other programmes I have learnt to use such as Houdini and Zbrush not to mention I get immediate results.




























Wednesday, 1 November 2017

Conclusion post

Spent an all-nighter last night trying to make make sure my renders were working properly. Several had alot of lighting consistency issues and I still in then end could not solve everything and the final result is somewhat lacking. But I still learnt an immense amount on terms of just the arnold renderer and compositing with real life elements as I wasn't even sure how to do it previously.

I found everything about this assignment really hard as I has to research up how to do each and every step. Probably annoyed my tutor to no end making him show me same techniques again and again but I eventually got it drilled into my thick skull. Pretty sure this is one of those moments where you remember something oddly specific for years to come.

Anyways. The final product can definitely be improved on but I think the overall experience was a decent one. This was one of my favorite papers so far.